9/6/2023 0 Comments Magicavoxel paint all sides![]() Dilation: expands the model by 1 voxel unit.Shell: removes all invisible voxels, keeping only the outer layer of the model.If no axis is specified the repeat is executed on all three axis. 'z 3' will create 3 duplicates along the Z axis. For asymmetrical repeats type the axis before the factor, e.g. If parts of the model end up outside of the volume, the volume size is increased to fit the model. ![]() For example, typing 3 will create 27 duplicates of the model. The factor you type here determines the number of duplicates. Makes duplicates of the model and places them next to each other. 'z 2' will double the size along the Z axis. For asymmetrical scaling type the axis before the factor, e.g. For example, typing 2 will double the size of the model, typing 0.5 will halve it. Scales the model by the factor you type here. If nothing is selected the entire model is moved. Voxels that would move outside the volume boundaries reappear on the opposite side of the volume. Moves the selection 1 voxel along the chosen axis. If nothing is selected the entire model is flipped. Flipįlips the selection around the chosen axis. If nothing is selected the entire model is rotated. Rotates the selection 90 degrees around the chosen axis. Zero (Backspace key): deletes all voxels (even those which are not selected).įill ('I' key): paints all voxels (even those that are not selected). Toggle whole axis Z: key 'CTRL+3' Volume toolsįull ('U' key): fills the entire volume with voxels. It is possible to use more than one axis at a time. It is possible to use more than one mirror axis at a time.Īpplies the user operation to every voxel along the chosen axis. Mirrors all user operations around the chosen axis. Pick voxel colour (ALT + left mouse button) 4 directions to include face to face neighbours only, 8 directions to include corner neighbours as well. '4/8' for neighbour searching direction.'Col/Geo' for connectivity by colour or by geometry.'A' for all voxels with the same colour.Hold ALT+SHIFT to remove from current selection. Region select: Selects voxels that are connected to and have the same colour as the one that is clicked. 'Rect' for screen rect selection \(2D rectangle\).Hold SHIFT to constrain along axis.īox select ('N' key): selects a rectangular area. Move (CTRL + left mouse button): moves the selection. Paint (key 'G'): changes a voxel's colour.Voxel mode ('V' key): for freeform drawingįace mode ('F' key): affects the entire faceīox mode ('B' key): for drawing rectangles Baking a new texture for the decimated mesh from the original by using the "Selected to active" bake method.Center mode ('C' key): for drawing circles.Unwrapping the new mesh using smart uv project.Creating a copy of it and reducing polycount by using a remesh modifier and a collapse decimate modifier with triangulate on top of it.IMHO the best method to deal with your mesh is The disconnected vertices on the other hand produce a high unnecessary vertex count that needs to be reduced, because they produce unnecessary normals. Reducing the polygons is only half the battle and the overall topology of voxel-like meshes normally is decent enough. That means that the vertices of all faces which share the same color also share the same UV coordinate and it also means that every change in color produces more faces and of course more verticesįurthermore, not all of the vertices are connected to one another so all of Blender's simple semi-automatic methods (dissolve edges, decimate modifier) of reducing polycount will ultimately fail, because dissolving an edge of a triangle simply destroys said triangle. What MagicaVoxel does is overlaying all vertices of the faces with the same color and putting them on the same uv coordinate onto a colormap like image. There is absolutely no UV in a traditional way. The software uses a "texture" but it does so in an unusual way. While MagicaVoxel at first glance seems to produce decent game-friendly triangle-based geometry, it actually does the complete opposite. Just tried MagicaVoxel out of pure curiosity and this is what I found out.
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